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Votes

0

Found in

2021.3.36f1

2022.3.21f1

2023.2.13f1

2023.3.0b10

Issue ID

UUM-65606

Regression

No

The Animation dropdown in the Animation window can't be opened when Animation is renamed

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How to reproduce:
1. Open the attached project "BugReproduce.zip"
2. Open Window>Animation>Animation
3. Select "thing" in the Hierarchy window
4. Change Animation to "anotherone1" in the Animation window
5. Rename "anotherone1.anim" to "anotherone2.anim" in the Project window
6. Click on the Animation dropdown in the Animation window

Expected results: Dropdown opens
Actual results: Dropdown doesn't open

Reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b10

Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested

  1. Resolution Note:

    This is expected and as designed.
    The Animation Window can display clips using one of the following two mode; By selecting an animated GameObject in the Scene or Hierarchy, making the animation window display the list of clips being used in the Animator, OR by directly selecting a clip in the Project folder, in which case the Animation Window will only display the curves, but does not know the association to the Scene and therefore will not play the animation. In this case, it will also not have the list of clips associated to the Animator. Selecting clips directly in the project is mainly use to inspect/edit keys without previewing the animation.

    In the workflow you show in the video, you are actually selecting the animation clip in the Project folder in order to rename it. You are then only looking at this specific animation clip and it will not playback the animation or have the other clips listed.
    To get the result you are expecting do one of the following…
    - After renaming the clip, re-select the “thing” object in the Scene window
    - Before selecting the clip, Lock the animation window in order to preserve the current context (see attached ClipRenamegif)

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