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3 Particles with mesh Render Mode and the same material are rendered wit...
Steps to reproduce: 1) Download attached project '561f1.zip' and open in Unity2) Open scene 'ParticleBatchIssue' and press Play3) En... Read more
System.Net.Http library is missing in .NET 4.6 backend
Steps to reproduce:1. Open the attached project (netHTML.zip)2. Make sure that .NET 4.6 backend is selected3. Observe the error in t... Read more
Sprite packer leaves huge gaps between sprites in first pages
To reproduce: 1. Open report project( link in edit)2. Pack sprite atlas3. Compare pages Expected vs actual: pages 1-5 have huge gaps... Read more
[MacOS] Installer doesn't warn about/close open Unity Editor while updat...
Repro steps: 1. Open Unity Editor and Create a new project (e.x. Unity 5.6.2p3)2. Download newest Unity version (e.x. 2017.1.0f3)3. ... Read more
Invalid AABB aabb in NavMesh.SamplePosition
To reproduce:1. Open attached project;2. Open "ImportScene";3. Enter Play Mode;4. Press the top region of the HTC Vive controller th... Read more
Killing application during permission request message results in crash w...
Reproduction steps:1) Create a new project2) Set write permission to External (SDcard)3) Build and run application on an Android dev... Read more
Scriptable Objects' awake runs only once per Editor session
Steps to reproduce:1. Download and open the attached project2. Open scene "TestSOMessages"3. Enter Playmode4. Exit Playmode5. Enter ... Read more
crash when using GameObjectRecorder
Crash when using GameObjectRecorder Repro: try recording with a GameObjectRecording and not setting a root (or setting a null root) Read more
[iOS] PlayableAsset returns a null when loading with UnityWebRequest.Get...
Steps to reproduce:1) Open iOSTimelineAsset Project2) Go to Window -> AssetBundleBrowser -> Build AssetBundle for iOS3) Upload... Read more
[SpeedTree] Trees placed with Terrain tree placing tool does not cast sh...
How to reproduce:1. Open the project (TreeBug.zip)2. Open Scene "spTree"3. Make sure that Directional Light > Light > Mode is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation