Search Issue Tracker
Fixed in 2017.3.0f3
Won't Fix in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.1f1
Issue ID
924743
Regression
No
3 Particles with mesh Render Mode and the same material are rendered with 3 draw calls instead of 1
Steps to reproduce:
1) Download attached project '561f1.zip' and open in Unity
2) Open scene 'ParticleBatchIssue' and press Play
3) Enable Frame Debugger
You will see in the Frame Debugger that particles with mesh Render Mode and same material are rendered with 3 draw calls
Expected result: Particles with mesh Render Mode and same material should be rendered with 1 draw call (check attached image 'expected.png')
Actual result: Particles with mesh Render Mode and same material are rendered with 3 draw calls (check attached image 'actual.png')
Reproduced with:
5.5.4p3, 5.6.3f1, 2017.1.0p3, 2017.2.0b7, 2017.3.0a4
Note: all 3 particles are rendered with 1 draw call(check Frame Debugger) if Render Mode is Billboard
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment