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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

2017.2.0f3

Issue ID

960853

Regression

No

[SpeedTree] Trees placed with Terrain tree placing tool does not cast shadows after Baking Lighting

Progressive Lightmapper

-

How to reproduce:
1. Open the project (TreeBug.zip)
2. Open Scene "spTree"
3. Make sure that Directional Light > Light > Mode is set to Baked
4. Generate lighting

Expected result: SpeedTrees casts a shadow onto terrain
Actual result: SpeedTrees does not cast a shadow

Reproducible with 5.6.4p1, 2017.1.2p2, 2017.2.0f3, 2017.2.0p1, 2017.3.0b7, 2018.1.0a2

Note: SpeedTrees placed from prefab directly cast shadows correctly
Note: in 2017.2.0f3, 2017.2.0p1: "*_Desktop" SpeedTrees cast shadows as expected but "Broadleaf_Mobile" SpeedTree does not (mobileTree.png), also two errors are thrown:
1) Failed reading item 0x73f0016e14c6bda50a1f46187c1ddd4e
2) Failed opening GI file at relative path: '73/73f0016e14c6bda50a1f46187c1ddd4e.pig'

Note: in 5.6.4p1, 2017.1.2p2, 2017.3.0b7, 2018.1.0a2: ALL SpeedTrees that were placed with the Terrain tree placing tool does not cast a shadow

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