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Multi-editing two objects locks up position Y even if Y values are the same
Reproduction steps: 1) Open project I attached and proceed to scene "test". 2) Check out positions of both plane objects in the scen... Read more
[Shuriken][SceneView] Particle simulation in Scene View is based on "Fix...
Reproduction steps(GIF attached): 1. Open attached "New Unity Project 20" project. 2. Open "1" scene. 3. Click on "Particle System" ... Read more
Handles.PositionHandle throws a NullReferenceException
Steps to reproduce: 1. Open attached project 2. Open scene "scene1" 3. Notice NullReferenceException in console: NullReferenceExcep... Read more
[2D] Unchecking Override for Android for group of sprites Using ETC1 Com...
When a group of sprites that use ETC1 compression is selected, unchecking the Override for Android box and clicking apply does not a... Read more
Prefabbed and not applied long values get reverted when entering play mode
How to reproduce: 1) Open the LongBugScene scene from the attached project 2) Select the scene_LongData object 3) Notice it has a va... Read more
CheckDisalowAllocating error pop up after selecting missing script field...
Reproduction steps: 1) Open project I attached and proceed to "StartScene". 2) Select Camera in the hierarchy and click on a missing... Read more
[Regression][5.3] 'Threadsafe Linear allocator' error is thrown when ope...
Steps to repro: 1. Open Unity 5.4.0p4; 2. Create new empty project; 3. Observe console. Actual result: 'Threadsafe Linear allocat... Read more
[GammaSpace][Build] LoadLevel with skybox ambient source increases brigh...
Repro steps: 1) Open the project 2) Build lighting for scene 01 2) Build and run the scene 3) Notice the brightness before pressing ... Read more
[Debug] Result of GetComponent<> called as a generic type crashes editor...
Steps to reproduce: 1. Open attached project "771224,.zip" 2. Open scene "repro" 3. Open script "crash.cs" using VS 4. Add breakpoi... Read more
[OnPreprocessModel][ModelImporter] fileScale is always 1 during first im...
Steps to reproduce: 1. Open attached project "771372.zip" 2. Download attached FBX "Test.fbx" 3. Drag Test.fbx to project tab and n... Read more
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