Search Issue Tracker
Fixed
Fixed in 6000.0.15f1
Votes
1
Found in
2021.3.34f1
2022.3.17f1
2023.2.4f1
2023.3.0b1
6000.0.0b11
7000.0.0a1
Issue ID
UUM-60515
Regression
No
CharacterCollider's OnControllerColliderHit allocates 80B of GC
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/Scenes/Main.unity“ Scene
3. Open the Profiler window (Window > Analysis > Profiler)
4. Enter the Play Mode
5. Observe the “GC Allocated in Frame” value in the Memory category
Expected result: There’s 80B of GC allocated in each frame
Actual result: No GC is allocated
Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0b1
Reproducible on: M1 MacOS 14.2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment