Search Issue Tracker
Won't Fix
Votes
1
Found in
2021.3.9f1
2022.3.9f1
2023.3.0b4
Issue ID
UUM-60530
Regression
No
[MacOS] Floating windows do not stay on top of the main Editor.
This is not common windows paradigm but it’s how unity engine has worked for over a decade on Windows and Linux and it should be consistent on all 3 OS.
Repro:
- Create a new 3D project
- Click Window > Search > New Window
- Click on anywhere in the Main Unity Editor window
Expected result: Floating window stays on top of the Main Unity Editor window
Actual result: Floating window is hidden behind the Main Unity Editor window
Notes:
- When Editor is in Fullscreen, floating windows do not get sent to the back.
- When Editor is in Zoom, floating windows are sent to the back.
- Upon opening a window in Fullscreen and then returning to Zoom, the floating window now does not get sent to the back.
Floating window behaviors should be standardized, as inconsistencies disrupt certain workflows and user experience.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
The current macOS behavior is designed to be consistent with other macOS apps.