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Votes
0
Found in
2021.3.34f1
2022.3.17f1
2023.2.6f1
2023.3.0b3
6000.0.0b11
Issue ID
UUM-60547
Regression
No
Wrong direction normal is returned when using BoxCast if "Use Fast Midphase" is enabled on Mesh Collider
How to reproduce:
1. Open the user’s attached “BoxcastNormalsAreWrong.zip” project
2. Enter Play Mode
3. In the Scene window, observe the red normal on “LevelMesh” GameObject
Expected result: Red and Green normals are showing the same direction
Actual result: Red and Green normals are showing different directions
Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.6f1, 2023.3.0b3
Reproduced on: macOS 13.6.3 (Intel)
Not reproducible on: No other environment tested
Notes:
- Not reproducible without “Use Fast Midphase” enabled
- Not reproducible with certain “LevelMesh” GameObject rotation values
- Green normal indicating the normal returned by a Raycast, and a red normal indicating the normal returned by a BoxCast
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This is a problem in the PhysX version that is being used.