Search Issue Tracker

1
votes
Won't Fix

agent.path.corners.Length does not always match agent.path.GetCornersNon...

AI Navigation

-

Dec 10, 2018

-

Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.0f1, 2019.1.0a1

Steps to reproduce: 1. Download and open the attached project 2. Open Scene "test1.unity" 3. Enter Playmode Expected result: Corner... Read more

4
votes
Duplicate

GfxDeviceWorker crash when in playmode after upgrading project to 2018.3

Graphics - General

-

Dec 14, 2018

-

Version/s: 2018.3.0f2

This is a project upgrade issue. The game works fine in 2018.2.17f1 In 2018.3, i keep getting crashes when I die or when i kill an e... Read more

0
votes
Fixed

Unity crashes when using NavMeshQuery BeginFindPath on NavMeshNodePool::...

AI Navigation

-

Nov 28, 2018

-

Version/s: 2018.2.16f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open user's project 2. Open SampleScene 3. Press Play Expected result: Unity does not crash. Actual result: Un... Read more

0
votes
Fixed

Development build fails deploying because of unmatching signature when f...

Mobile

-

Dec 14, 2018

-

Version/s: 2019.1.0a12

How to reproduce: 1. Open the attached project 2. Switch to Android platform 3. Go to Publishing Settings 4. Open Keystore manager 5... Read more

1
votes
Duplicate

[AMD only] Unity Player crashes on ThreadedBlockAllocatingBuffer::Handle...

Graphics - General

-

Nov 27, 2018

-

Version/s: 2018.3.0b11

How to reproduce: 1. Open the attached project 2. Press Assets > AssetBundles > Build All Asset bundles (including tactics) 3. Build... Read more

0
votes
Duplicate

[Project Browser / Hierarchy] "Path" info text at the bottom of the hier...

Scene Hierarchy

-

Dec 14, 2018

-

Version/s: 2019.1.0a11, 2019.1.0a12

Text which gives path info of gameobject from the hierarchy is clipping on typing in a search field. Steps to reproduce: 1. Create ... Read more

1
votes
Fixed

[iOS] Bad access exception thrown on deploying build on devices with iOS...

Deployment Management

-

Dec 14, 2018

-

Version/s: 2019.1.0a12

[iOS] Bad access exception thrown on deploying build on devices with iOS version 10 or lower. Steps To Reproduce: 1. Create a proj... Read more

0
votes
By Design

[Improved prefabs] User isn't notified when a reference from scene canno...

Scene Management

-

Dec 14, 2018

-

Version/s: 2018.3.0a6, 2019.1.0a12

User isn't notified when a reference from scene cannot be applied to prefab from the override window or right-clicking to the compon... Read more

1
votes
Fixed

[iOS] An App won't be automatically deployed to Device when building pro...

iOS

-

Dec 12, 2018

-

Version/s: 2018.3.0a1, 2018.3.0f1

To reproduce: 1. Start Unity and open and create a New Project 2. Switch Platform to iOS 3. Press Unity > Preferences... and select... Read more

0
votes
Fixed

[LWRP][Android] App fails to launch on Linear color space with 8.0 Andro...

Package: Scriptable Render Pipeline Lightweight

-

Dec 06, 2018

-

Version/s: 3.0.0

Steps to reproduce: 1. Open user attached project 2. Build and run on Android 8.0 device with Adreno GPU - Observe that the app doe... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.