Search Issue Tracker
"IActiveBuildTargetChanged" tries to create abstract class instead of de...
Reproduction steps: 1. Open project attached (Unity2017_IActiveBuildTargetChanged.zip). 2. Open Build Settings 3. Switch active buil... Read more
Console Window displays several error messages merged into one when they...
When script contains compile errors in a line after 255 symbols, the error messages appear merged into one in the Console Window. T... Read more
[WSA] System.ArgumentOutOfRangeException when deploying a scene which in...
Steps to reproduce: 1. Open the attached project (UwpTMProCrash.zip) 2. Switch platform to Windows Store 4. Build for WSA Universal ... Read more
VR continues to be enabled after checking it off in the Player Settings ...
Steps to reproduce: 1. Create a new project 2. Ckeck" VR Supprted" in Player settings 3. Enter playmode 4. Unckeck "VR Supprted" in ... Read more
[Shuriken] Crash in ParticleSystem::CalculateEffectUIData
Repro steps: 1. Open SpriteTexutres scene from attached project. 2. Make sure Scene view is visible. 3. Select one of the following... Read more
Editor Crashes when Deep Profiling is being entered while using ContentS...
To reproduce: 1. Open attach project; 2. Open Scene3D.unity; 3. Enable deep profiling in the editor Expected result: Editor should ... Read more
[Android] Locking device when splash image appears makes Unity logo not ...
Steps to reproduce: 1) Download attached project 'SplashScreenProblem.zip' and open in Unity 2) Build and run project on a device 3... Read more
EnumMaskField returns lower value than it actually is
Reproduction steps: 1. Open project attached (enumdrawerbug.zip). 2. Open scene "Main". 3. Select object "Flags". 4. Check what is w... Read more
[Hierarchy/SceneView] Double click on GameObject in hierarchy does not c...
To reproduce: 1. Create new project. 2. Create any game object in scene. 3. Double click it on hierarchy. Expected result: scene v... Read more
[LineRenderer] LineRenderer auto UV calculation can't do stretched textu...
The new LineRenderer (Unity 5.5 or later) doesn't have functional parity with the old LineRenderer (Unity 5.4 or earlier). In the ol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Only second base Camera out of two base Cameras with priority 1 and -1 is rendered in the Player
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled