Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.1f1
Issue ID
960411
Regression
No
MAtchmaking - player always disconnects with timeouts
To reproduce:
1) Create two copies of a project (for some reason, couldn't get players to host/connect to a host)
2) Open them both on Unity
3) Open "Opening" scene in both of them
4) Play them both
5) In the first editor, input the game name and host the game
6) In the second editor, select games and join the game
7) In both editors, select "Ready"
8) Wait
Eventually (during internal testing, anything between 60-180s was seen) the joined editor timeouts
Reproduced in 2017.1.1f1, 2017.2.0f3, 2017.3.0b6
Whether you do something in-game while waiting or not doesn't seem to affect timeout rate/chance
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.