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Won't Fix

Votes

0

Found in

2017.1.1f1

Issue ID

960411

Regression

No

MAtchmaking - player always disconnects with timeouts

Networking

-

To reproduce:
1) Create two copies of a project (for some reason, couldn't get players to host/connect to a host)
2) Open them both on Unity
3) Open "Opening" scene in both of them
4) Play them both
5) In the first editor, input the game name and host the game
6) In the second editor, select games and join the game
7) In both editors, select "Ready"
8) Wait

Eventually (during internal testing, anything between 60-180s was seen) the joined editor timeouts

Reproduced in 2017.1.1f1, 2017.2.0f3, 2017.3.0b6

Whether you do something in-game while waiting or not doesn't seem to affect timeout rate/chance

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.

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