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NullReferenceException is thrown when using TrackPropertyValue and Seria...
Reproduction steps:1. Open the attached “BugRepro” project2. From the menu navigate to BugRepo > Test Window3. In the TestWindow,... Read more
[URP2D][RG] "InvalidOperationException: Trying to use a texture (_Intern...
How to reproduce:1. Open the “ReproProjectRenderGraph“ project2. Open the “SampleScene“3. Focus on the Game view4. Observe the Conso... Read more
Crash on GameObject::IsActive when using GameObject.SetActive for an obj...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode... Read more
[XRIT] "IndexOutOfRangeException: Index was outside the bounds of the ar...
Steps to reproduce:1. Open the attached user's project "VR Test 3.zip"2. Open the modified "HandsDemoScene.unity" Scene3. Enable Met... Read more
[Android][OpenGLES] Texture Glitches when using OpenGLES on Android devices
Reproduction steps:1. Open the attached project “BugRepro”2. Switch to OpenGLES Graphics APIs in the Player Settings (menu: Edit >... Read more
[Android] URP Lit, SimpleLit, and ComplexLit Shader doesn't render GameO...
Reproduction steps:1. Open the attached project “BugRepro”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Build and Run on And... Read more
Input System character mapped to key working as "By Location" in Web Bui...
How to reproduce:1. Open attached “InputSystemWebGL.zip” project2. Switch keyboard layout to AZERTY3. In Play Mode press either the ... Read more
“UnityException: get_bytes can only be called from the main thread.” err...
Reproduction steps:1. Open the attached “BugRepro” project2. From the menu navigate to Tools > Bamboo > Asset Quick Access3. F... Read more
OnTriggerStay is called indefinitely after first time it is triggered wh...
How to reproduce:1. Open the attached “IN-82483.zip” project2. Enter Play Mode3. After collider is triggered (observe console) exit ... Read more
[Android] Auto-fill password does not work when used on certain mobile d...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. In the Player, press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left