Search Issue Tracker
In Progress
Fixed in 6000.0.20f1
Votes
1
Found in
6000.0.16f1
7000.0.0a1
Issue ID
UUM-78448
Regression
No
[URP2D][RG] "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." shown when focusing on the Game view
How to reproduce:
1. Open the “ReproProjectRenderGraph“ project
2. Open the “SampleScene“
3. Focus on the Game view
4. Observe the Console window
Expected result: No errors
Actual result: “Render Graph Execution error“, “InvalidOperationException: Trying to use a texture (_InternalGradingLut) that was already released or not yet created. Make sure you declare it for reading in your pass or you don't read it before it's been written to at least once.“ and “Exception: Mismatch in Fragment dimensions“ error
Reproducible with: 6000.0.16f1
Could not test with: 2021.3.43f1, 2022.3.43f1 (URP does not support RenderGraph)
Reproducible on: macOS 14.5 (Intel), Windows 11 (User's)
Not reproducible on: No other environments tested
Notes:
- Errors are thrown only when the Scene View is focused, if the Scene View is hidden and the Game View is focused, the errors stop
- Reproduces when creating a new scene
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
GrumpkinGames
Sep 17, 2024 08:28
I also get this error when hovering game view with gizmos enabled regardless whether I'm in play or not. It also freezes the game view until I disable gizmos.