Search Issue Tracker
Fixed
Fixed in 6000.0.20f1
Votes
4
Found in
6000.0.15f1
Issue ID
UUM-78460
Regression
Yes
OnTriggerStay is called indefinitely after first time it is triggered when there is no GameObject inside the trigger
How to reproduce:
1. Open the attached “IN-82483.zip” project
2. Enter Play Mode
3. After collider is triggered (observe console) exit Play Mode
4. Enable the “Is Kinematic” setting on the Rigidbody component of the “Player” GameObject
5. Enter Play Mode
6. Observe the result
Expected result: The OnTriggerStay() method is not triggered when there is no collision
Actual result: The OnTriggerStay() method is being constantly triggered by the “Player” GameObject even if there is no collision
Reproducible in: 2023.3.0a5, 6000.0.15f1
Not reproducible in: 2021.3.42f1, 2022.3.43f1, 2023.3.0a4
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Add comment