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Unity crashes if variant Sprite Atlas scale results in NPOT texture when...
Unity crashes if variant Sprite Atlas scale results in NPOT texture when Crunch Compression is enabled 1. Import attached sprite (in... Read more
[iOS] Starting app in Landscape produces few frames with incorrect orien...
Repro steps: 1) Create a project2) Build and run on iOS113) Run while device is in landscape4) Notice the broken frame just before s... Read more
Standalone build crashes with D3D12 and Graphic Jobs
Steps to reproduce:1. Open attached project "951986-NavMeshBugs.zip"2. Build for Windows with D3D12 and Graphic Jobs enabled3. Press... Read more
[UI] When an object is reparented to another canvas and the child of tha...
Steps to reproduce:1. Open user attached project2. Click "Reproduce"3. Notice that the parent object "up" is disabled even though it... Read more
Physics displays random glitches with mesh colliders
Physics objects will occasionally display strange glitches, as though receiving very large forces from nowhere. This tends to occur ... Read more
[Android] Objects with Mobile Vertex Lit shader ignore Point light and S...
To reproduce: 1. Download and run attached "test_vertex_lighting.zip" project.2. Open it on a device with Adreno 418 GPU. Expected r... Read more
Setting ParticleSystem.CustomDataModule data mode to Vector or Color cau...
Steps to reproduce:1.Open attached “ParticlesCustomDataTest.zip” Unity project2.Open ’Test’ scene3.Enter Play mode Expected results:... Read more
[iOS] [Metal] Empty project crashes on InitializeBlitFramebuffer() when ...
How to reproduce:1. Create a new empty project2. Make sure that Graphics API is set to Metal3. Build and run project on iOS device4.... Read more
VideoPlayer loads URL on main thread and the app remains frozen until co...
Steps to reproduce:1. Open user attached project "Proj.zip"2. Build and Launch it on an android device3. Look for "uvc" button and p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class