Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.1.X, 2017.2.X
Votes
0
Found in
2017.1.1f1
Issue ID
951091
Regression
No
Standalone build crashes with D3D12 and Graphic Jobs
Steps to reproduce:
1. Open attached project "951986-NavMeshBugs.zip"
2. Build for Windows with D3D12 and Graphic Jobs enabled
3. Press Load Scene in the upper left corner of the screen once the built project is run
Note: development build should crash (did not reproduce on several machines so we had to trust the user on this one)
Note: release build will produce flickering
Expected result: no crash/weird flickering
Actual result: flickering/crashing
Reproducible with: 2017.1.0b1, 2017.1.0b10, 2017.1.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment