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0
votes
Fixed

DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...

Global Illumination

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Jan 20, 2015

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Version/s: 5.0.0b20

If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more

0
votes
Fixed

[MacOS] Black artifacts become visible in the "Shortcuts" window when "C...

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Apr 17, 2025

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Version/s: 2022.3.61f1, 6000.0.46f1, 6000.1.0f1, 6000.2.0a9

Steps to reproduce: Create a new Unity project Go to menu "Unity" -> "Shortcuts" Verify that the "Shortcuts" window opens In the ... Read more

0
votes
Fixed

[Polybrush] Overwritting an exported mesh asset makes the object in the ...

Package: Polybrush

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Jul 23, 2019

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Version/s: 1.0.2-preview.3

[Polybrush] Overwritting an exported mesh asset makes the object in the scene invisible To reproduce:1. Create a cube in a scene2. W... Read more

0
votes
Fixed

Setting Terrain.drawHeightmaps to false in OnPreCull Crashes Unity

Terrain

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Apr 17, 2015

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Version/s: 5.0.1f1

Steps to reproduce:1. Open attache project.2. Open the Demos/Vis/OpenWorld.unity scene.3. Press Play.4. Note the crash. Read more

0
votes
Fixed

[URP] Shadows are being culled incorrectly in the corner of the Camera V...

Package: Scriptable Render Pipeline Lightweight

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May 09, 2019

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Version/s: 4.1.0

To reproduce: 1. Download attached "LWRP_shadow_distance.zip" project and open in Unity2. Open "SampleScene" scene3. Observe the Sha... Read more

0
votes
Fixed

Crash on UnityEngine.Mesh.SetSubMesh_Injected when setting a Submesh of ...

Graphics - General

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Apr 01, 2020

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Version/s: 2019.3, 2020.1, 2020.1.0b3, 2020.2

How to reproduce:1. Open attached Project "Case_1232580" and load "SampleScene"2. Press Play Reproducible with: 2019.3.8f1, 2020.1.0... Read more

3
votes
Fixed

URP does not render terrain details when the project is built

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Jul 27, 2022

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Version/s: 2023.1.0a2, 2023.2.0a1

To reproduce:1. Open the project “TestTerrainDetail”2. Open the Assets → Scenes → SampleScene3. Enter Play mode4. Notice that the te... Read more

0
votes
Won't Fix

[ShaderGraph] Gradient Noise node output range doesn't match docs

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Mar 21, 2025

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Version/s: 2021.3.51f1, 2022.3.61f1, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

The Gradient Noise node doesn't output values in the [0;1]range like mentioned in the doc. It seems more to be going from about -0.0... Read more

3
votes
Fixed

[UNET] OnStartServer() and OnStartClient() are not called (as host) if t...

Networking

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Feb 16, 2017

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Version/s: 5.5.1p2

To reproduce:1. Open project2. Build and run 'offline' scene3. When built scene is running, play scene in editor4. In built scene cl... Read more

0
votes
Duplicate

The download progress image is not in the centre of the button in inspector

Inspector Functionality

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Apr 10, 2015

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Version/s: 5.1.0b2

The download progress image is not in the centre of the button in inspector 1 Create new project and go to Project view2 In search f... Read more

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