Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
0
Found in
2021.3.51f1
2022.3.61f1
6000.0.45f1
6000.1.0b13
6000.2.0a8
6000.3.0a1
Issue ID
UUM-100897
Regression
No
[ShaderGraph] Gradient Noise node output range doesn't match docs
The [Gradient Noise node|https://docs.unity3d.com/Packages/com.unity.shadergraph@17.2/manual/Gradient-Noise-Node.html] doesn't output values in the [0;1]range like mentioned in the doc.
It seems more to be going from about -0.015 to a bit above 1.025 .
See the following image that shows the out of range values :
!image-2025-03-21-09-50-04-480.png|width=1097,height=991!
Two possible outcomes to fix this :
1. Find the flaw in the noise function to have the output in the desired range
2. Remove the range mention in the doc. Or mention the real approximate range so users can remap or clamp it in their graphs.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Add comment