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PointerUpEvent is not registered by VisualElement when DragAndDrop is used
Reproduction steps:1. Open the attached “BugRepro” project2. From the menu navigate to Tests > Pointer Up Test3. Click on the gre... Read more
TextMeshPro emojis inherit tint values when placed after a <sprite> tag
How to reproduce:1. Open the attached “IN-81023” project2. Open the “SampleScene”3. Observe the Game view Expected result: None of t... Read more
A second "base" Camera shows a black background when MSAA is enabled in ...
How to reproduce:1. Open the “CameraBug.zip“ project2. Open the “SampleScene“3. Open the Game view4. Select the “Assets/Settings/Uni... Read more
Shader Graph Preview Variant Limit can be set to a negative value
How to reproduce:1. Create a new URP project2. Go to User Preferences -> Shader Graph 3. Try set the Preview Variant Limit to a n... Read more
Crash on "mecanim::animation::SeekClip" and the Animators methods execut...
How to reproduce:1. Open the “AnimRiggingOverrideControllerCrash“ project2. Open the “Assets>BugReport>BugReport_AnimationRigg... Read more
Shadow artifacts are present when Directional Light is at a certain angl...
How to reproduce:1. Open the “Test Project.zip“ project2. Open the “SampleScene“3. Select the “Directional Light” in Hierarchy4. Inc... Read more
AMD drivers crash when a particle effect starts playing
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/TEST” Scene in the Project window3. Enter the Play Mod... Read more
URP Template Sample project has one or more pink shaders when the projec...
How to reproduce:1. Create and open a new URP Sample Template2. Open the “Terminal“ Scene3. Find the “Screens” GameObject and double... Read more
[2D][Animation] Skinning Editor bone and mesh Visibility sliders too short
How to reproduce:1. Open the “SkinningEditor_Bug.zip“ project2. Open the “Fei_Cel_group“ asset using Sprite Editor3. Change the Mode... Read more
Presets for Buttons, InputFields, and Dropdowns don't get applied when c...
How to reproduce:1. Create and open a new project2. Install the TextMeshPro Package3. Create “UI > Dropdown - TextMeshPro” and “U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window