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Fixed
Fixed in 6000.3.9f1, 6000.4.0b9, 6000.5.0a7
Votes
6
Found in
6000.3.3f1
6000.4.0b3
6000.5.0a4
Issue ID
UUM-131707
Regression
Yes
Crash with multiple stack traces when using DX12 and selecting all spline knots
How to reproduce:
1. Open the attached “IN-129061” project
2. Open the “Gameplay” scene
3. In the Hierarchy, click on the “Spline” GameObject
4. Switch from GameObject to Spline in the left options toolbar
5. Press ctrl + a
6. Observe the crash
Reproducible with: 6000.3.2f1 6000.3.3f1, 6000.4.0b3, 6000.5.0a4
Not reproducible with: 6000.0.65f1, 6000.3.1f1
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: The crash does not occur when using DX11 or Vulkan
First few lines of the stack trace:
0x00007FFC05E7782A (KERNELBASE) RaiseException
0x00007FFB0B5BFA06 (Unity) LaunchBugReporter
0x00007FFB0B72B38F (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FFB0B72BEB0 (Unity) EditorMonoConsole::LogToConsoleImplementation
or:
0x00007FFFD900869C (Unity) UI::AddRenderersToCanvas
0x00007FFFD9008A35 (Unity) UI::AddRenderersToCanvas
0x00007FFFD90110B8 (Unity) UI::Canvas::UpdateBatchOrder
0x00007FFFD90111DD (Unity) UI::Canvas::UpdateBatches
Comments (2)
-
enchantedloom
Jan 10, 2026 01:01
I've found that select all (or drag-select more than one knot) when the spline has fewer than 7 knots works fine, 7 knots flashes a weird black triangle on the screen but works, 8 or more knots crashes to desktop. This is consistent with a blank hdrp project containing nothing but a spline.
-
Fabbroz75
Jan 09, 2026 19:05
Yes, same problem here with EasyRoad3D.
Crash a lot with DX12....
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Resolution Note:
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.5.0a7):
Issues have been fixed in scratch memory allocation to reuse the memory at the correct time, preventing the crash.
Resolution Note (fix version 6000.5.0a7):
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.4.0b9):
Fixed in 6000.4.0b9
Resolution Note (fix version 6000.3.9f1):
Fixed in 6000.3.9f1