Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.65f1
6000.3.3f1
6000.4.0b3
6000.5.0a4
Issue ID
UUM-131698
Regression
No
Crash on Object::IncrementPersistentDirtyIndex when reconnecting a specific prefab
How to reproduce:
1. Open the attached “IN-123610.zip” project
2. Open the “SampleScene”
3. Right click the “Enviro 3” GameObject and select Prefab > Reconnect Prefab…
4. In the Prefab selection window, select “Enviro 3”
5. Observe the crash
Reproducible in: 2023.2.0a1, 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4
Reproducible on: Windows 11
Not reproducible on: No other environments tested
First few lines of stacktrace:
0x00007FFF9C1E5C50 (Unity) Object::IncrementPersistentDirtyIndex
0x00007FFF9C1E6F8E (Unity) Object::SetDirty
0x00007FFF9A0356E8 (Unity) ConvertToPrefabInstance
0x00007FFF9A5C5660 (Unity) PrefabUtilityBindings::ConvertToPrefabInstance_Internal
0x00007FFF99D6B4FA (Unity) PrefabUtility_CUSTOM_ConvertToPrefabInstance_Internal
Note: Issue was reproduced with “Enviro 3 - Sky and Weather” Asset Store package resources
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console Warning -- KeyboardIconAtlas sprite Input Outline goes beyond the boundary of the Sprite rect.
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
Add comment