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Fixed

Fixed in 6000.5.0a5

Under Consideration for 6000.4.X

Votes

0

Found in

6000.4.0b3

6000.5.0a4

Issue ID

UUM-131710

Regression

Yes

[WinEditor] ColorPicker doesn't detect pixels on secondary display when right of primary

Editor Eyedropper Tool

-

Steps to reproduce:

  1. Make sure you have two monitors available for testing
  2. Set up the secondary monitor to the right of the main monitor with a different DPI scale than the primary, i.e. primary 100% and secondary 125%
  3. Create a new Unity project using the Universal 3D template
  4. Right-click in Hierarchy > Light > Spot Light (or any other GO that has color picker property) 
  5. From the Inspector, click on the Eyedropper Tool in the Color property
  6. Hover the cursor over any visible color on the secondary display
  7. Click to select color
  8. Observe the Color property

Actual results: Eyedropper does not correctly detect colors when hovered and the color that is clicked on does not get selected 

Expected results: The color gets correctly selected

Reproducible with versions: 6000.4.0a2, 6000.4.0b3, 6000.5.0a4

Not reproducible with versions: 6000.0.65f1, 6000.3.3f1, 6000.4.0a1

Tested on (OS): Windows 11

Notes:

  • Reproduces with any color picker field
  • Also reproduces with the eyedropper tool inside the pop-up Color window that opens when clicking on color bar
  • Could not reproduce when the secondary monitor is placed to the left of the main display or the main display
  • Doesn't reproduce if the both displays have 100% scaling
  • Pixels on the primary display detected correctly
  1. Resolution Note:

    Fixed in 6000.5.0a5

  2. Resolution Note (fix version 6000.5.0a5):

    Fixed in 6000.5.0a5

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