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[Shuriken] Error in TLS Allocator ALLOC_TEMP_THREAD when simulating part...
Repro steps: 1. Open repro-scene from attached project. 2. Select Particle System in Hierarchy for it to Simulate. 3. Observe conso... Read more
Error when compiling surface shader when dynamic loop depending on World...
Steps to reproduce: 1. Open attached project 2. Select "TestShader" in project view 3. Compile shader Result: error "Surface shader ... Read more
Build And Run fails to run build name with non-URI characters (i.e. spac...
To reproduce: 1. Create a new project 2. Switch to WebGL 3. Press Build&Run 4. Create and select a "New folder" Actual result: "i... Read more
Model disappears when switching to Metal editor
To reproduce: 1. Open attached project 2. Open the "Example" scene 3. Switch the graphics API to Metal Notice that the ear model dis... Read more
[iOS] Destination folder created even when build fails
To Reproduce: 1. Click build in iOS build settings. 2. Enter any new folder name. 3. Click save. 4. The build fails (for some reaso... Read more
[iOS] Slight increase in app & binary size since 5.4
To Reproduce: 1. Build empty app with 5.6 & 5.4. 2. Archive it in Xcode 3. Observe: - app without binary 5.2mb vs 5.1 vs 4.9 (5.6... Read more
New components in Unity 5.5 and 5.6 need icons
Click the Add Component button in the inspector and go through all the available options. Quite a few recently added components have... Read more
NetworkDiscovery.broadcastData changes when entering Play mode
Reproduction steps: 1. Open the attached project in Unity 2. Open the "Scene" scene 3. Build and run 4. Wait till it says "Initializ... Read more
[iOS] Transparent areas of a texture become opaque after un-premultiplic...
On iPhone 6 Plus and 6S Plus, when shader performs un-premultiplication of a pre-multiplied texture, all the transparent areas turn ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection