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Gizmo Settings Menu overflows to another monitor when the Scene View is ...
Reproduction steps:1. Create and open any project2. Double-click on the Scene Window so that it expands3. Unravel the Gizmo button i... Read more
[Android] Sprite transparency does not work when using RGB ETC1 format a...
How to reproduce:1. Open the “IN_69052” project2. In the Build Settings make sure the Android Platform is selected3. In the Project ... Read more
Filter “dir” does not exist when searching through the Inspector and giv...
Reproduction steps:1. Open the attached “Vector-Guild.zip” project2. Open the “MainMenu” scene3. Open the Global Search (Ctrl+K)4. I... Read more
"Value cannot be null. Parameter name: _unity_self" error is logged in t...
Reproduction steps:1. Open the “UITKTest” project2. Build and run the Player (File > Build And Run)4. In the Player, open the Bro... Read more
Crash on block_remove when using Object Pooling
How to reproduce:1. Open the “poolingCrash“ project2. Open the “SampleScene“3. Enter Play Mode4. Wait for 3 minutes Expected result:... Read more
Cloth moves more intensely when FPS is low
How to reproduce:1. Open the user's attached project "Cloth (Unity 2022.1.0b11).zip"2. Press Play or Build And Run3. Observe how the... Read more
Resizing the Scene View causes the Editor to lag when the Canvas contain...
How to reproduce:1. Open the “InputFieldPerformanceRegression” project2. Open the “SampleScene”3. Resize the Scene View horizontally... Read more
[Android] UI is being scaled up on some Android devices when the referen...
How to reproduce:1. Open the "IN_69198" project2. In the Build Settings make sure the Android Platform is selected3. In the "Run Dev... Read more
Pressing Control when the Scene View is in focus logs a "CommandBuffer: ...
Reproduction steps:1. Open the attached “Repro“ project2. Select the Scene View3. Press the “Control“ button4. Observe the Console E... Read more
Changes to MeshRenderer.shadowCastingMode don't take effect immediately ...
How to reproduce:1. Open the user’s attached “prerenderrepro20.zip” project2. Enter Play Mode3. Observe the Game view Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables