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Won't Fix

Votes

6

Found in

2021.3.35f1

2022.3.20f1

2023.3.0b9

6000.0.0b11

Issue ID

UUM-64799

Regression

Yes

Changes to MeshRenderer.shadowCastingMode don't take effect immediately when being made in OnPreRender

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How to reproduce:
1. Open the user’s attached “prerenderrepro20.zip” project
2. Enter Play Mode
3. Observe the Game view

Expected result: Cube and shadow are visible
Actual result: Cube is not visible

Reproducible with: 2021.3.34f1, 2021.3.35f1, 2022.3.20f1, 2023.3.0a17, 2023.3.0b9
Not reproducible with: 2021.3.33f1, 2023.2.12f1, 2023.3.0a16

Reproduced on: macOS 14.2.1 (Intel)
Not reproducible on: No other environment tested

Notes:
- the issue is not reproducible in the 2023.1 and 2023.2 streams
- issue is reproducible in the Editor and Standalone Player (macOS)

  1. Resolution Note:

    This behavior is intentional. For the property to influence interactions between cameras, it needs to be modified within the OnPreCull callback, not the OnPreRender callback. This is because the OnPreRender callback occurs after the camera has completed the culling process. Since this property governs culling, modifying it in OnPreRender is ineffective. Refer to the provided screenshot for more details.

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