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Missing progress bar when compiling AOV shaders for Recording
How to reproduce:1. Open the attached project "2021.2.10f1_hdrp2.zip"2. Open Assets > Scenes > SampleScene.unity3. Open Window... Read more
MouseCursor is not being changed if using "EvenType.KeyDown"
How to reproduce:1. Open project "TestCursorProject.zip"2. Focus the "TestEditorWindow" window3. Press any key4. Observe the cursor ... Read more
Game view displays a gray screen when Cameras use different Renderers (2...
How to reproduce:1. Open the attached project ("1388104_repro.zip")2. Open "SampleScene" Scene3. Enter Play Mode and observe the Gam... Read more
RenderTexture does not repaint Material when Camera view changes
How to reproduce:1. Open the user's attached project2. Open scene Scenes/RenderTest3. In the Project window, under the Assets folder... Read more
[Android][IL2CPP] SendTimeout returns incorrect values when project is b...
How to reproduce:1. Open the attached "1403251_Repro.zip" project2. Build and Run the "ScampleScene" on an Android device3. In the a... Read more
Error "cannot convert from <..>.RenderTargetHandle to <..>.RTHandle" app...
Full title: Error "cannot convert from 'UnityEngine.Rendering.Universal.RenderTargetHandle' to 'UnityEngine.Rendering.RTHandle'" app... Read more
ArticulationBody index hierarchy is incorrect when using GetDriveForces ...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button4. In the Hierarchy wind... Read more
Coroutines that are synchronized to "WaitForEndOfFrame" and "Time.deltaT...
How to reproduce:1. Open the user attached project2. Open the "OpeningScene" Scene3. Enter Play Mode and press the left mouse button... Read more
Player settings become invisible after importing new Graphics API on HDR...
Reproduction steps:1. Create a new HDRP Template Scene project2. Go Edit -> Project Settings -> Player3. Add a new Graphics AP... Read more
VFX compile error when using GraphicsBuffer Color & Vector4.
Repro steps:1. Import the attached GraphicsBufferMinRepro package in an URP/VFX-enabled project2. Open the GeometrySurfaceVFX scene3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector