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[Collision] Collision point appears below collision surface
Collision point is now appearing below collision plane in both world and planes collision modes. Repro steps: 1. Open Particle_SubE... Read more
Vertical scrollbar jamming in the animation window
Changeset: 8a1a6d87e2b535bae057e3c6a7bd49ed8e413e3d Branch: 5.5/animation/dev Read more
Attaching sprite to a public string array, crashes Unity
How to reproduce: 1. Open the attached project "829198array.zip" from cloud 2. Open test scene 3. Select MainCamera in the Hierarchy... Read more
Unity Test Tools include Mono.Cecil.dll which is already included in edi...
Steps to reproduce: 1. Create new project 2. Import Unity Test Tools package from asset store 3. Notice error: error CS1703: An ass... Read more
[iOS] ReplayKit StartRecording doesen't work after broadcast is finished
To Reproduce: 1. Make sure you have a streaming app that supports ReplayKit installed on your device (I've used Mobcrush). 2. Build... Read more
[Pivot Offset, Stretch Mode] X axis of pivot offset is affected by parti...
Pivot offset over the X axis is affected by particle size. Repro steps: 1. Open Scene1 from attached project. 2. Select the Particl... Read more
Editor launches local web server despite build error
-e: Editor launched local web server despite the actual build not finishing because of a build error --doesn't do that in 5.3.6 --re... Read more
SceneSet stored in memory becomes a null after EditorSceneManager.OpenSc...
Steps to reproduce: 1. Open attached project. 2. Execute menu item: BUG/Show Bug 3. Inspect console Expected result: No null is pr... Read more
[SimSpace] View vector in shader yields local results for particle world...
Simulation space affects the view direction within the shader. Repro steps: 1. Open Scene1 from attached project. 2. Select the Par... Read more
OnServerAddPlayer does not get called for initial player spawn when Auto...
Steps to reproduce: 1. open attached project 2. play scene main 3. start as host Expected: Hello logged to console Actual: OnServer... Read more
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