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Fixed
Fixed in 6000.0.58f1, 6000.2.5f1, 6000.3.0b1
Votes
0
Found in
6000.0.55f1
6000.1.16f1
6000.2.0f1
6000.3.0a4
Issue ID
UUM-114084
Regression
Yes
"Runtime Error: unreachable" during initialization when building the project for WebGL with code optimization
Steps to reproduce:
1. Make sure the iOS player is installed to avoid console errors
2. Open the “user’s attached project”
3. Go to File/Build Profiles through the Main Menu
4. Switch the Build Profile to WebGL
5. Select any of the following Code Optimization options: Runtime Speed, Runtime Speed with LTO, Disk Size, Disk Size with LTO
5. Build and Run
6. Observe the error after the build has finished
Reproducible with versions: 6000.0.55f1, 6000.1.16f1, 6000.2.0f1, 6000.3.0a4
Couldn’t test with versions: 2021.3.54f1, 2022.3.65f1, 2023.2.20f1 (due to compiler and package errors)
Reproducible on: macOS 15.5 (M1 Max), Windows 11 (user)
Not reproducible on: no other environment tested
Note: not reproducible when running a Development Build
Workarounds:
- Disabling string compression when saving prefs in WebGL
- Disabling the "Compress Responses" option in Playfab settings
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