Search Issue Tracker
Fixed
Fixed in 6000.0.56f1, 6000.2.1f1, 6000.3.0a5
Votes
0
Found in
2022.3.65f1
6000.0.55f1
6000.1.15f1
6000.2.0f1
6000.3.0a4
Issue ID
UUM-113328
Regression
No
Rendering artifacts in transition timeline when zooming in/out
Steps to reproduce:
- Create a new project
- Open Animation window
- Select any gameobject in hierarchy window
- Create an Animation Clip file in Animation window
- Open the created Animator Controller file in Project view
- Drag in Animation Clip so there are two of the same Animation clips
- Make transition from one clip to another (right click > Make Transition)
- Select the transition line
- In the inspector hover over the transition timeline and zoom out/in
\\
Actual results:
Getting rendering artifacts in the timeline when zooming in/out
Expected results:
No artifacts when zooming in/out
\\
Reproducible with versions:
2022.3.65f1, 6000.0.55f1, 6000.1.15f1, 6000.2.0f1, 6000.3.0a4
Not reproducible with versions:
Can’t test with versions:
\\
Tested on (OS):
Macbook M1 MacOS Sequoia 15.5
\\
Notes:
- Doesn't reproduce if animation clip was created from Project window right click > Animation > Animation Clip
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment