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Fixed
Fixed in 2022.3.62f1
Votes
0
Found in
2022.3.61f1
Issue ID
UUM-113345
Regression
No
Crash on MemoryManager::Reallocate when opening a scene in a specific project
How to reproduce:
1. Open the attached “IN-109870“ project
2. Open the “Startup“ scene
3. Observe the crash
Reproducible with: 2022.1.0a10, 2022.3.61f1 (e6a1f07378cd)
Not reproducible with: 2022.3.65f1, 6000.0.54f1, 6000.1.15f1, 6000.2.0b13, 6000.3.0a4
Fixed in: 2022.3.62f1
Reproducible on: MacOS 15.5 (M4)
Not reproducible on: No other environments tested
Note: The crash reproduces either opening the “SimpleLevel“ scene or/and “MainLevel“ scene
First few lines of the stack trace:
{noformat}#0 0x000001051ff70c in MemoryManager::Reallocate(void, unsigned long, unsigned long, MemLabelId const&, AllocateOptions, char const, int)
#1 0x000001051ff2e8 in realloc_internal(void, unsigned long, unsigned long, MemLabelId const&, AllocateOptions, char const, int)
#2 0x000001053765f8 in core::vector_detail::vector_data::grow(unsigned long, unsigned long)
#3 0x000001052456d0 in Unity::Component::CheckStructure(ErrorsAndWarningsCapture)
#4 0x00000106910ca0 in CheckGameObjects(AwakeFromLoadQueue&, ErrorsAndWarningsCapture)
#5 0x00000106910d60 in CheckGameObjectsAndAddMissingRequiredComponents(AwakeFromLoadQueue&, bool, ErrorsAndWarningsCapture*){noformat}
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