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"TypeLoadException" is thrown when using recursive types in MonoBehaviou...
Reproduction steps:1. Open the attached "IN-39414.zip" project2. Open the "Assets/Scenes/SampleScene" Scene3. Enter Play Mode4. Obse... Read more
Accessing the raw value of a USS variable fails when using customStyle.T...
Reproduction steps:1. Open project “IN-39634”2. Open “Assets\IN-39634_Assets\Scenes\SampleScene”3. Enter Play Mode4. Observe the Gam... Read more
"leftButton" value stays 1 when clicking once to gain focus on the build
Reproduction steps:1. Create an empty project2. Install the “Input System” package through “Window\PackageManager”3. Enable “File\Bu... Read more
Crash on Internal_PumpMessageLoop when entering Play mode without a headset
Reproduction steps: 1. Open user attached project "VR-Crash-Test.zip"2. Make sure Oculus app is turned on3. Disconnect headset from ... Read more
The left eye's Lens Flare light is shown incorrectly when using OpenXR
Reproduction steps: 1. Open user attached project "HDRP 2023.zip"2. Open Edit > Project Settings > OpenXR3. Enable Mock Runtim... Read more
“NullReferenceException" errors are thrown in Play mode when subscene ed...
Reproduction steps:1. Open the attached “InconsistentPrefabBehaviorRepro.zip“ project2. Open the “Repro” scene3. Enable Editing for ... Read more
The "Connect to server" window pops up after any modification when VPN i...
Reproduction steps:1. Enable VPN2. Disconnect from the internet3. Open any remote project4. Create a new C# script in the Assets fol... Read more
Synchronization is lost on lists when using SerializeReference
Reproduction steps:1. Open the attached project “SynchronizationLost“2. Open the “Sample Scene” Scene3. Select the "SyncLost" GameOb... Read more
Creating Visual Effect GameObject throws an error
How to reproduce:1. In a Hierarchy, right-click and select Visual Effects > Visual Effect2. Observe errors thrown in the console ... Read more
Dynamic Branches do not work with Strict Variant Matching
Strict Variant Matching always fails when using Dynamic Branches instead of other types of keywords. I've made a simple repro projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used