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Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
0
Found in
6000.0.47f1
6000.1.0b15
6000.2.0a9
6000.3.0a1
Issue ID
UUM-103506
Regression
Yes
[macOS] Secondary display rendering incorrect target and flickering when building for Multi-Display
How to reproduce:
1. Open the “IN-99326_Unity6-URP” project
2. Ensure secondary monitor is set as “Extended display” in OS Display settings
3. Select File > Build And Run (Cmd + B)
4. Observe both monitors
Expected result: Main monitor displays the UI and second monitor displays 3D Scene
Actual result: Main monitor displays UI upside-down and second monitor displays the UI while flickering
Reproducible with: 2023.2.0a19, 6000.0.47f1, 6000.1.0b15, 6000.2.0a9
Not reproducible with: 2022.3.61f1, 2023.2.0a18
Reproducible on: macOS 15.4 (M1 Max)
Not reproducible on: Windows 11
Notes:
- The issue did not reproduce when both of the monitors were accessory (two monitors connected to the laptop, laptop screen shut) likely indicating that a mac built-in display is needed for reproduction
- In 6000.2.0a9 the text is not upside-down on the main monitor (secondary monitor still displaying upside-down UI and flickering)
- In 2023.2.0a19, the UI is not upside down in both of the monitors, but secondary monitor has the flickering UI instead of the 3D Scene
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