Search Issue Tracker
Fixed
Fixed in 2.1.2
Votes
0
Found in [Package]
2.1.1
Issue ID
XRMRT-84
Regression
Yes
Build fails with error “... The type or namespace name 'Meta' does not exist in the namespace 'UnityEngine.XR.OpenXR.Features’…” when building Mixed Reality template project
*Steps to reproduce:*
1. Create a Mixed Reality template project
2. Build the project
3. Observe the Console
*Actual results:* Build fails with error
{code:java}
Assets\MRTemplateAssets\Scripts\OcclusionManager.cs(5,38): error CS0234: The type or namespace name 'Meta' does not exist in the namespace 'UnityEngine.XR.OpenXR.Features' (are you missing an assembly reference?){code}
*Expected results:* Build is successful
*Reproducible with versions:* 2.1.1 (6000.0.20f1, 6000.0.47f1, 6000.1.0f1, 6000.2.0a9)
*Not reproducible with versions:* 1.1.1 (2022.3.61f1)
*Cannot reproduce with versions:* 2021.3.51f1 (no Mixed Reality template), 6000.0.19f1 (package errors)
*Tested on (OS):* macOS Sequoia 15.3.1 (Intel), Windows 11, Windows 10
*Note:* Couldn't find FAV due to errors from 6000.0.19f1 and below
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Resolution Note (fix version 2.1.2):
Fixed a compiler issue when building for standalone (Windows or MacOS) where the Unity Meta Open XR package assembly is not available, which is currently only on Android-based platforms or in the Unity Editor.