Search Issue Tracker
Fixed
Fixed in 2.1.2
Votes
0
Found in [Package]
2.1.1
Issue ID
XRMRT-84
Regression
Yes
Build fails with error “... The type or namespace name 'Meta' does not exist in the namespace 'UnityEngine.XR.OpenXR.Features’…” when building Mixed Reality template project
Steps to reproduce:
1. Create a Mixed Reality template project
2. Build the project
3. Observe the Console
Actual results: Build fails with error
{code:java}
Assets\MRTemplateAssets\Scripts\OcclusionManager.cs(5,38): error CS0234: The type or namespace name 'Meta' does not exist in the namespace 'UnityEngine.XR.OpenXR.Features' (are you missing an assembly reference?){code}
Expected results: Build is successful
Reproducible with versions: 2.1.1 (6000.0.20f1, 6000.0.47f1, 6000.1.0f1, 6000.2.0a9)
Not reproducible with versions: 1.1.1 (2022.3.61f1)
Cannot reproduce with versions: 2021.3.51f1 (no Mixed Reality template), 6000.0.19f1 (package errors)
Tested on (OS): macOS Sequoia 15.3.1 (Intel), Windows 11, Windows 10
Note: Couldn't find FAV due to errors from 6000.0.19f1 and below
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2.1.2):
Fixed a compiler issue when building for standalone (Windows or MacOS) where the Unity Meta Open XR package assembly is not available, which is currently only on Android-based platforms or in the Unity Editor.