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[Shadergraph] Custom Function still uses Vector1 after "vector 1 to floa...
Reproduces on Master (481375fefe) after "Vector 1 to float" change Repro 1. Create a custom function node 2. Add an input Expected r... Read more
[2D] Sprites imported with TexturePacker 4.3.3 are not rendering all tri...
Reproduction steps: 1. Open the attached project "Testbed_Unity_5_6_0B4.zip"; 2. Open the "Scene_001.unity" scene; 3. Enter a play m... Read more
[tvOS] After setting allowExitToHome to True and back to False the app s...
How to reproduce: 1. Build the "tvOSExitBug.zip" project for tvOS 2. Connect gamepad controller to the Apple TV 3. Run the app on Ap... Read more
OS X: Entering "~" in location when creating new project, creates projec...
Tested on Unity 5.2.0 (UnityAds branch) 1. Start Unity 2. Create new project 3. Enter project location "~/Unity/Test" 4. Click Crea... Read more
[IMGUI] Assertion failed errors when docking an editor window containing...
1. Create a new project. 2. Install ProBuilder through the package manager. 3. Open the ProBuilder window. (Tools -> ProBuilder -> P... Read more
MergePrefabInstance crash when reimporting assets from Assets Store
To reproduce: 1.Open users attached project "Empty Project.zip" 2.Open QuickLod > DemoScene > "MainDemoScene.unity" scene 3.Go back ... Read more
Particle system with custom Mesh culls objects incorrectly when the Mesh...
Reproduction steps: 1. Open attached Project 2. Open Assets\Scenes\SampleScene 3. Press Play 4. Press Toggle particle system's meshe... Read more
CustomLighting::SetCustomLighting crashes on the project loading process
To reproduce: 1. Download attached project "Virtual-SESC.zip" and open in Unity Expected Result: Unity loads and opens project Act... Read more
Animation fails to import with certain Start parameter values
Reproduction steps: 1. Open the user project AdditiveAnimationTest 2. Open the Neo_Walk_StrafeAimDwn_ADD import settings 3. Drag RI... Read more
Removing a rigidbody and then undoing the action snaps back the gameobje...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Remove the RigidBody off the cube 4. Ctrl-z to un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time