Search Issue Tracker
Duplicate
Votes
0
Found in
2018.4.6f1
2019.2.2f1
2019.3.0a12
2020.1.0a1
Issue ID
1175740
Regression
No
[tvOS] After setting allowExitToHome to True and back to False the app still exits after gamepad "B" button is pressed
How to reproduce:
1. Build the "tvOSExitBug.zip" project for tvOS
2. Connect gamepad controller to the Apple TV
3. Run the app on Apple TV
4. Click the touchpad button on remote to change allowExitToHome value to True
5. Click the touchpad button on remote to change allowExitToHome value back to False
6. Press the "B" button on the gamepad controller
Actual result: Unity exits the app.
Expected result: Unity doesn't exit the app.
Reproducible with: 2018.4.6f1, 2019.3.0a12, 2020.1.0a1.
Notes:
- Can't test other versions as exiting the app doesn't work at all (it was fixed by case 1134856)
- The B button on gamepad controller has the same behaviour as "Menu" button
- Most likely the issue will be reproducible on 2019.2 also after the first fix is back ported
- Not reproducible with PS4 controller.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
This is a duplicate of issue #1179727