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[Android] Sprite transparency does not work when using RGB ETC1 format w...
Reproduction steps: 1. Open the “ETCTest“ project 2. Ensure Android is the selected platform in Build Settings 3. Repack sprite a... Read more
“Invalid Keyword” is added when adding “Valid Keyword” to the material i...
How to reproduce: 1. Open the attached “Keywords.zip” project 2. In the project window, select “New Material.mat” 3. Change Inspecto... Read more
[DX12] Crash with multiple stack traces when creating an external texture
Reproduction steps: 1. Open the attached project “CrashRepro“ 2. Enter the Play mode Expected result: Editor enters the Play mo... Read more
Rendering stops and an “ArgumentNullException” error appears when disabl...
How to reproduce: 1. Open the user’s attached “ResScaling.zip” project 2. Open the "SampleScene" Scene (Assets > Scenes) 3. Enter... Read more
The bundle path of an Addressables build contains backlashes(\\) instead...
Reproduction steps 1. Open the attached project “ReproProject” 2. Switch build target to Android 3. Build Addressables in the Add... Read more
Editor closing with "Failed to present D3D11 swapchain" error when enter...
How to reproduce: 1. Open the user-attached project “ShadowReceiver” 2. Open the “DemoScene” scene 3. Open the Scene View 4. Obs... Read more
Incorrect colors are rendered when using GUI.DrawTexture on macOS with M...
Reproduction steps: 1. Open the attached project "IMGUITest" 2. Change Graphics API to Metal in the Player Settings 3. Build and ... Read more
[iOS] “Screen.safeArea” reports wrong values when the “Show Splash Scree...
How to reproduce: 1. Build And Run the user’s attached “Safe Area Bug.zip” project on an iOS device 2. Observe the logs in Xcode ... Read more
[Android][OpenGL] Not every RenderPass calls glInvalidateFramebuffer whe...
Steps to reproduce: 1. Open the attached “LegacyEmpty” project 2. In Project Settings → Player → Other Settings change Scripting B... Read more
[Quest 2] OpenXR plugin OpenXRFeature OnAppSpaceChange not triggered
Steps to reproduce: 1. Open the attached user's project "HandTrackingTest.zip" 2. Make sure OpenXR is selected as the XR Plugin 3... Read more
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