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FrameTimingManager reports GPU time as if it had VSync wait time include...
Reproduction steps: 1. Open the attached “Repro” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Make sure the “Gr... Read more
Graphics.CopyTexture produces inaccurate results when using ARGB32 Textu...
Reproduction steps: 1. Open the attached “VulkanGraphicsCopy.zip” project 2. Open the “Assets/Scenes/VulkanGraphicsCopy.unity” Sce... Read more
Pressing the Capture button causes errors when using RenderDoc in the Ga...
Reproduction steps: 1. Open the attached project “RenderDocBug“ 2. Open the Game View 3. In the Toolbar select the “Load RenderDo... Read more
Structure with fixed size Double or Float type buffers are not copied pr...
Reproduction steps: 1. Open the attached “macos_fixed_size_buffer_bug” project 2. In the Menu bar, select Window > General > Test ... Read more
Polygon Collider 2D has a hole inside when having specific points coordi...
How to reproduce: 1. Open the user’s attached “Collider2DOverlapPointTest.zip” project 2. In the Hierarchy window, select “Polygon... Read more
Lens Flare effect doesn't render when built on Oculus 2
Reproduction steps: 1. Open the attached Project “BugRepro” 2. Build and Run to an Oculus Quest 2 device 3. Observe the Lens Flar... Read more
Trail renderer’s trail doesn’t disappear after a specified time
How to reproduce: 1. Open the user’s attached “DTBSG2ndEdition.zip” project 2. Enter Play Mode 3. In the Hierarchy window, select... Read more
Progressive Lightmapper leaks memory and often never finishes in scenes ...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Samples/SampleSceneAssets/Scenes/SampleScene.uni... Read more
LineRenderer sometimes doesn't draw lines when lines are shorter than ~0...
Reproduction steps: 1. Open the project "ShorLineRenderer" 2. Open Scene "SampleScene" (Assets>Scenes>SampleScene) 3. In the Hierarc... Read more
[Inspector] Text overlap when adding serialized classes to an array in i...
*Repro:* 1. Create a new project. 2. Import attached Repro.cs script. 3. Create an empty GameObject in hierarchy and add Repro.cs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
- Crash on Texture::TextureIDMapInsert when opening a specific project