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Fixed in 2022.3.15f1
Fixed in 2022.3.X, 2023.1.X, 2023.1.19f1
Votes
2
Found in
2022.3.6f1
2023.1.7f1
Issue ID
UUM-44890
Regression
Yes
[Android] Sprite transparency does not work when using RGB ETC1 format with split alpha channel
Reproduction steps:
1. Open the “ETCTest“ project
2. Ensure Android is the selected platform in Build Settings
3. Repack sprite atlases (Assets > Reimport All)
4. Open the “Sample” scene
5. Observe the image in the Game view
Expected result: The background is transparent
Actual result: The background is black
Regressed in: 2022.2.0a16
Already fixed in: 2023.2.0a19
Reproduced in: 2022.2.0a16, 2022.3.6f1, 2023.1.7f1, 2023.2.0a18
Not reproduced in: 2021.3.29f1, 2022.2.0a15, 2023.2.0a19, 2023.2.0b3
Reproduced using: macOS 13.4.1 (Intel), Windows 10
Notes:
1. Also reproduced in Android Player
2. Not reproduced in Play Mode
3. To view the import settings select the “Atlas” asset and open the Android tab in Inspector
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