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[MacOS] PointerDownEvent doesn't register Command key modifier when it i...
How to reproduce: 1. Open the user’s attached “modifierssTest.zip” project 2. Enter Play Mode 3. Hold down the Command key and le... Read more
VFX Graph gets corrupted and has no properties when manually adding the ...
How to reproduce: 1. Open the user-attached project “vfx-test.1” and then close it 2. Unzip the user-attached project “vfx-test.2”... Read more
Rotation is not set back to the previous value when undoing Configurable...
Reproduction steps: 1. Open project “BugReport.zip” 2. Open “SampleScene” 3. Enter Play Mode 4. Select “CubeA” GameObject in the... Read more
Motion Blur distorts Terrain details in Runtime
Reproduction steps: 1. Open the attached "repro_IN-47753.zip" project 2. Enter the Play Mode 3. Observe the Game window Expect... Read more
Crash on RaiseException when hovering over code post-breakpoint trigger ...
Reproduction steps: 1. Open the attached “repro-project“ 2. Open the “Assets/Scenes/NeonTest.unity“ scene 3. Switch the Editor to... Read more
Identify the bottlenecks limiting our ability to implement framerate ind...
Steps to reproduce: 1. Open the attached project "2022_3_LTS_SimpleVR - Bug framerateindependant.zip" 2. In the "FramerateIndepend... Read more
Light components do not respect the scene visibility flag
Some lighting components still render when the GameObject is set to not be visible in the Scene Read more
The first returned value from “Random.value” is always ~0.2, and differe...
How to reproduce: 1. Open the user’s attached “RandomBug.zip” project 2. Enter Play Mode and observe the Console window Expected re... Read more
[Android] Skybox material shader transitions between colours are not smo...
How to reproduce: 1. Open the "IN_47769" project 2. In the Build Settings from the "Run Device" drop-down select the connected dev... Read more
ARC playback timing is not working with Mixer pitch
The playback of an audio source using ARC stops when using a mixer output with pitch above 100%. The timing is also not taken into a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation