Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
2022.3.60f1
6000.0.43f1
6000.1.0b12
6000.2.0a7
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-101053
Regression
No
NavMeshObstacle with a large height does not block the agent path everywhere within the obstacle border
Steps to reproduce:
- Download and open the attached project "Navigation Obstacle Height Issue.zip"
- Open "scene"
- In the hierarchy, select the obstacle so that its border is shown in the scene view
- Enter play mode
- Observe the agent
Actual results: The agent walks in a straight line ignoring the bottom of the obstacle
Expected results: The agent walks around the obstacle
Reproducible with versions:
6000.2.0a7
6000.1.0b12
6000.0.43f1
2022.3.60f1
Tested on (OS): MacOS
Notes:
- You can play around with moving the obstacle up and down and/or changing the height of the obstacle to see where the problem starts occurring
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment