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Manifest has an empty dependency list when Asset Bundles are generated
How to reproduce: 1. Open the “Asset_Bundle_Bug“ project 2. Open the “test” scene 3. Build Asset Bundles (Project > AssetBundleBu... Read more
Severe performance degradation when using "Direct3D12" Graphics API and ...
How to reproduce: 1. Open the “Render_Texture_Performance_Bug“ project 2. Open the “MainScene” 3. In the Game view window enable ... Read more
Player Window resolution is slightly skewed when using multiple displays...
How to reproduce: 1. Make sure that 2 monitors are used 2. Make sure that display 2 has a scaling of more than 100% 3. Open the “... Read more
Not getting the "@" symbol in the bug report window when pressing the "A...
Reproduction steps: 1. Open (or create) any project 2. Open the Bug Reporter window (Help->Report a Bug...) 3. Select the "Your emai... Read more
IndexOutOfRangeException is thrown when selecting the GameObject with th...
How to reproduce: 1. Open the user-attached project “Interstellar Messenger - Copy” 2. Open the “Scene_2” scene 3. Select the “De... Read more
"New" label overlaps item titles in the "Import Unity Package" window
Steps to reproduce: 1. Open or create a project 2. Go to "Window" ->"Package Manager" 3. Go to the "My Assets" section 4. If you... Read more
[ANDROID] Black screen in the Player when the video is loaded and played...
How to reproduce: 1. Open the "IN_45960" project 2. In the Build Settings "Run Device" dropdown select the desired device 3. Press B... Read more
[Linux] Crash on runtime.raise.abi0 when exiting the Play Mode
Reproduction steps: 1. Open the attached “Test Project” project 2. Open the “Scenes/DamageTest” Scene 3. Enter and exit the Play ... Read more
Freeze when moving the first GameObject into the gap below the scene name
Reproduction steps: 1. Create a new 3D project 2. Drag the first GameObject into the gap below the scene name in the Hierarchy wi... Read more
Child GameObjects containing "Box Collider 2D" do not display collider b...
Reproduction steps: 1. Open the attached project “HidingColliders” 2. Create 4 empty GameObjects 3. Onto 3 of them add the “Box C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL