Search Issue Tracker
Fixed
Votes
0
Found in
2021.3.50f1
2022.3.60f1
6000.0.44f1
6000.1.0b12
6000.2.0a7
Issue ID
UUM-101091
Regression
No
"Property exceeds previous array size (64 vs 32)." warnings are thrown when switching from tvOS platform to a Standalone platform after restarting the Editor
Steps to reproduce:
- Create a new Universal 3D Unity project
- Open Build Profiles window (File > Build Profiles)
- Switch to the tvOS platform
- Restart the Editor
- Repeat step 2
- Switch to the Standalone (macOS, Windows) platform
- Observe the Console window
Actual results: "Property exceeds previous array size (64 vs 32)." warnings are thrown infinitely until the Editor is restarted
Expected results: No warnings or errors are thrown
Reproducible with versions: 2021.3.50f1, 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7
Tested on (OS): macOS Silicon Sequoia 15.3, Windows 11
Notes:
- The issue only reproduces if the Editor is restarted after switching to the tvOS platform (step 3). If the Editor is not restarted and the platform is switched to macOS, no warnings are thrown
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-102023