Search Issue Tracker
Active
Votes
0
Found in
2021.3.50f1
2022.3.60f1
6000.0.44f1
6000.1.0b12
6000.2.0a7
Issue ID
UUM-101091
Regression
No
"Property exceeds previous array size (64 vs 32)." warnings are thrown when switching from tvOS platform to a Standalone platform after restarting the Editor
*Steps to reproduce:*
# Create a new Universal 3D Unity project
# Open Build Profiles window (File > Build Profiles)
# Switch to the tvOS platform
# Restart the Editor
# Repeat step 2
# Switch to the Standalone (macOS, Windows) platform
# Observe the Console window
*Actual results:* "Property exceeds previous array size (64 vs 32)." warnings are thrown infinitely until the Editor is restarted
*Expected results:* No warnings or errors are thrown
*Reproducible with versions:* 2021.3.50f1, 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7
*Tested on (OS):* macOS Silicon Sequoia 15.3, Windows 11
*Notes:*
* The issue only reproduces if the Editor is restarted after switching to the tvOS platform (step 3). If the Editor is not restarted and the platform is switched to macOS, no warnings are thrown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Create Empty Child" Option Creates Root Object When No Parent Is Selected
- Freeze/Crash when entering Play Mode in a specific project
- Lack of documentation regarding VFX Ray Tracing support
- Shader properties do not appear on the GameObject when switching ShaderGraphs during runtime in the Player
- Multiple '-' symbols are allowed to appear in a row when inputting '.' into a non-decimal numeric field
Add comment