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Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
0
Found in
2022.3.60f1
6000.0.43f1
6000.1.0b11
6000.2.0a7
6000.3.0a1
Issue ID
UUM-100839
Regression
Yes
Scene view flickers when both Scene and Game view are active and DX11 API is used with Gamma Color Space
Reproduction steps:
1. Create and open any new project
2. Go to Edit > Project Settings > Player
3. Uncheck “Auto Graphics API for Windows”
4. Drag “Direct3D11” to the top to make DX11 active in the project
5. Make sure the “Gamma” Color Space is selected
6. Drag the Game view tab so that both Scene and Game view windows are active
7. In the Scene view make sure the Draw Mode is anything except “Unlit Draw Mode”
8. Hover and click around on the Scene view
9. Observe the Scene view
Expected result: The Scene view does not flicker
Actual result: The Scene view flickers
Reproducible with: 2022.1.0a6, 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Not reproducible with: 2022.1.0a5
Reproducible on: Windows 11 (RTX 3500)
Not reproducible on: Windows 10 (RTX 3080), Windows 11 (GTX 1650 Ti)
Notes:
- Reproduction can be inconsistent but resetting the Editor layout and rearranging Scene and Game view would usually make it reproduce again
- Does not reproduce with DX12 or Vulcan
- Does not reproduce if Color Space in the Player settings is set to “Linear” instead of “Gamma”
- Reproduces with “Wireframe Draw Mode”, “Shaded Wireframe Draw Mode” and “Shaded Draw Mode”, but does not reproduce with “Unlit Draw Mode”
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