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[Android] Skybox material shader transitions between colours are not smo...
How to reproduce: 1. Open the "IN_47769" project 2. In the Build Settings from the "Run Device" drop-down select the connected dev... Read more
ARC playback timing is not working with Mixer pitch
The playback of an audio source using ARC stops when using a mixer output with pitch above 100%. The timing is also not taken into a... Read more
Different results in Search Field in Console and Project window when pre...
How to reproduce: 1. Create a new project 2. Focus the Search Field in the Project or Console window 3.1. Insert any text, unfocu... Read more
Vector3Field SetValueWithoutNotify triggers RegisterValueChangedCallback...
Reproduction steps: 1. Open the “NaNVectorNotify_Stripped” project 2. Choose the Window menu > NaN Test 3. Click “Set to NaN” and... Read more
UI/Submit action from the DefaultInputActions asset is not recognised wh...
Reproduction steps: 1. Open the "IN-47604.zip" project 2. Open "Assets/Scenes/SampleScene" 3. Connect a Nintendo Switch Pro contr... Read more
[URP] Deferred Rendering layers sometimes do not contain information in ...
When enabling rendering layers in deferred, it seems the values are not written into the Gbuffer. If you add the Decal Renderer Feat... Read more
Rendering artifacts using Custom Render Texture shader on Sphere Game Ob...
To reproduce: 1. Create a new 3D URP template project 2. Use either Metal, DX11 or DX12 3. Create a sphere game object in the Hie... Read more
Discrepancy between the Render Texture and the actual render when using ...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/DemoScene.unity” Scene 3. In the Hierarchy Window s... Read more
[Android] The screen flickers when cloning more than 50 GameObjects
Steps to reproduce: 1. Open the attached “lookdev_v2” project 2. Build And Run the project on the device 3. Observe the screen an... Read more
The Player freezes when relaunching a build after it has been running fo...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/Startup.unity” Scene 3. Build and run the Playe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box
- Unnecessary Line Appears Under "Imported Object" in Inspector for Input Action Asset