Search Issue Tracker
Feature Request
Votes
0
Found in
2021.3.50f1
2022.3.60f1
6000.0.44f1
6000.1.0b12
6000.2.0a7
Issue ID
UUM-100884
Regression
No
Unable to undo or redo color swatch changes when creating or deleting color swatches
Steps to reproduce:
- Create a new Unity project
- Create a new Particle System (GameObject > Effects > Particle system)
- Select the Particle System in the Hierarchy window
- Click on the Start Color property color picker in the Inspector window
- Select any color in the Color window
- Create a new swatch or delete an existing swatch
- Undo changes
- Observe the Color window
Actual results: The color selection is undone
Expected results: New swatch creation or deletion is undone
Reproducible with versions: 2021.3.50f1, 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7
Tested on (OS): MacOS Silicon Sequoia 15.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
This is a feature request. Unity never supported undo/redo on swatch creation and this area is in basic support.