Search Issue Tracker
By Design
Votes
0
Found in [Package]
8.0.5
9.0.3
10.0.0
Issue ID
DANB-887
Regression
No
[Usability] Asset is unfocused when applying Rig options in Importer
*Steps to reproduce:*
# Create a 2D Project
# Import the attached psd file and select it in the Project Browser
# Disable the "Use as Rig" checkmark under "Character Rig" if it's enabled and apply the change
# Enable the same option and apply the change
*Actual results:* The Asset that the user is modifying Importer Settings for is no longer focused, additional assets are focused instead in the Project Browser
*Expected results:* The Asset is still focused and Importer Settings are readily available in the Inspector after applying all Importer changes and user doesn't need to focus it again
*Reproducible with versions:* 8.0.5, 9.0.3, 10.0.0 (2022.3.57f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7)
*Tested on (OS):* Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Resolution Note:
This is not a bug in PSD Importer, but a specification in Project Browser.
When Use as Rig is disabled, the main asset is the texture; when Use as Rig is enabled, the main asset is the prefab.
But since the texture is in sub assets, the texture is selected.