Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
2022.3.60f1
6000.0.43f1
6000.1.0b11
6000.2.0a7
6000.3.0a1
6000.4.0a1
Issue ID
UUM-100800
Regression
No
Joints behavior changes when duplicating GameObjects with Configurable Joints or storing them as a prefab
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/joint spline walker 16.unity” Scene
3. In Hierarchy duplicate “spline walker complete 2”
4. In Inspector change Transform Position X to “-16.65“
5. Enter the Play Mode
6. Observe characters
Expected result: The behavior of the characters is identical
Actual result: The behavior of characters differ
Reproducible with: 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Joints specifically around the torso area become more loose despite having the same values
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Gradient Editor window bottom-right gradient marker color is incorrect
- MaskField tooltips should only display Value when bound
- Reordering Enum Values in VFX Graph Uint Property expands the “Value” field
- Visual Effect Graph sample titles display in non-human-readable format
- UxmlNamespacePrefix does not apply when using UIBuilder documents
Add comment