Search Issue Tracker
Duplicate
Votes
0
Found in
2022.3.60f1
6000.0.43f1
6000.1.0b11
6000.2.0a7
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-100800
Regression
No
Joints behavior changes when duplicating GameObjects with Configurable Joints or storing them as a prefab
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/joint spline walker 16.unity” Scene
3. In Hierarchy duplicate “spline walker complete 2”
4. In Inspector change Transform Position X to “-16.65“
5. Enter the Play Mode
6. Observe characters
Expected result: The behavior of the characters is identical
Actual result: The behavior of characters differ
Reproducible with: 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Joints specifically around the torso area become more loose despite having the same values
-
Resolution Note:
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-120422
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
This is a duplicate of issue #UUM-120422