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By Design

Votes

0

Found in

2021.3.50f1

2022.3.60f1

6000.0.43f1

6000.1.0b11

6000.2.0a7

Issue ID

UUM-100794

Regression

No

Shadows stop rendering before falloff threshold when the Camera position changes in HDRP

-

How to reproduce:
1. Open the attached “IN-97547_Shadow Pop HDRP“ project
2. Open the “OutdoorsScene“
3. Enter Play mode
4. Observe the Game view

Expected result: Shadows remain visible until reaching falloff threshold during Camera movement
Actual result: Shadows stop rendering before reaching falloff threshold during Camera movement

Reproducible with: 2021.3.50f1, 2022.1.0a1, 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7

Reproducible on: MacOS 15.3 (M4), Windows 11 (by user)
Not reproducible on: No other environments tested

Notes:
- Not reproducible using URP and Built-in Render Pipeline
- Reproducible in Player (both Development Build or not)

  1. Resolution Note:

    We're able to reproduce it with the sample project, however, it uses a large scale for the scene's game objects (i.e. using a 50x122x50 scale for the Cube 2 object). Since the max shadow distance in the rendering setting is set to 150, which is a small number to cover this scene, the issue is reproducible for both URP and HDRP. We figured out this is by design as it is no longer reproducible when increasing the max shadow distance. (such as 500 to cover the entire scene objects.)

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