Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2022.3.59f1
6000.0.40f1
6000.1.0b8
6000.2.0a5
Issue ID
UUM-100781
Regression
No
Wrong shader appears when Particle System is added as a component
Steps to reproduce:
1. Create a new project
2. Create a GameObject (3D Cube, Sphere, Capsule)
3. Add a Particle System component to it
4. Observe the pink particles (wrong shader)
5. Create a Particle system as a GameObject (Right click in the Hierarchy > Effects > Particle System)
6. Observe the Scene view (Particle system has the correct shader)
Expected result: Particles appear with the correct shader and material when adding a Particle System component to an existing GameObject
Actual result: When adding a Particle System component to an existing GameObject, the particles appear pink (indicating a missing or incorrect shader)
Reproducible in: 2022.3.59f1, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Create Empty Child" Option Creates Root Object When No Parent Is Selected
- Freeze/Crash when entering Play Mode in a specific project
- Lack of documentation regarding VFX Ray Tracing support
- Shader properties do not appear on the GameObject when switching ShaderGraphs during runtime in the Player
- Multiple '-' symbols are allowed to appear in a row when inputting '.' into a non-decimal numeric field
Add comment