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0
votes
Fixed

Shader is not updated when updating the .glslinc file when the Shader is...

Shader System

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May 12, 2021

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Version/s: 2020.2.0a14, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached "1335707_Repro" project with "-force-opengl" command2. Open the Scene "SampleScene"3. In the P... Read more

0
votes
Won't Fix

UsePass for ShaderLabShader is ignored and GameObjects are not rendered ...

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Feb 06, 2023

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Version/s: 2020.3.42f1, 2021.3.16f1

How to reproduce:1. Open the project “IN_20904”2. Open the “Bug Demonstration” Scene in Scenes3. Enter the Play Mode Expected result... Read more

1
votes
Fixed

SpawnWithClientAuthority and AssignClientAuthority returns TRUE when aut...

Networking

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Aug 25, 2016

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Version/s: 5.4.0f3

When calling NetworkManger.SpawnWithClientAuthority(gameObject, conn) or NetworkManger.AssignClientAuthority(gameObject, conn) and c... Read more

0
votes
Fixed

Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationT...

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Mar 28, 2025

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Version/s: 6000.0.45f1, 6000.1.0b13, 6000.2.0a8

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/TestAwaitableAlloc.unity” Scene3. Enter the P... Read more

0
votes
Fixed

[ARCore][Android] Application crashes when exiting the app

XR SDK

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Nov 07, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b4, 2020.1

Repro steps:1. Open QA attached project "repro_1197049"2. Build and Run the HelloAR scene on Android3. After the app launches press ... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more

0
votes
Fixed

Asset is not loaded in Play Mode when using UnityEngine.Object

Package: Addressables

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Feb 01, 2023

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Version/s: 1.19.19, 1.21.1, 1.21.2

How to reproduce:1. Open the project “IN_29193”2. Enter the Play Mode3. Observe the Console Expected result: “loaded main” is printe... Read more

0
votes
Fixed

[Profiler] Timelines have unnecessary inpector components for null threads

Profiling

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Jun 30, 2015

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Version/s: 5.2.0a4

Project Steps: 1. Play scene "Test".2. Open profiler->Timeline.3. Notice there are additional empty thread slots, that only takes... Read more

0
votes
Fixed

Editor hangs when GameObject is dragged down and released when blue line...

Scene Management

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Aug 01, 2022

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Version/s: 2022.2.0b3, 2023.1.0a5

1. Create a new project2. Create a scene3. Add a GameObject to the scene4. Drag it down and release when a blue line appearsResult: ... Read more

1
votes
Active

Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12...

DirectX12

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Jan 12, 2026

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Version/s: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4

How to reproduce:1. Open the attached project "IN-129782"2. Open the "SampleScene"3. Enter Play Mode4. Observe the Editor Actual res... Read more

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